![]() Keep going until you run low on gold or cannot stand sitting and crafting anymore. Once you’ve found enough of each stat, keep the highest rolls and sell the lowest value each time you get too many. You won’t have all the green jewelry you need on your first inventory full of random jewelry, so you’ll need to keep crafting until you do. You want to keep the 9 highest rolls of your 1st stat, the 9 highest rolls for your 2nd stat, the 6 highest rolls of your 3rd stat, and the 3 highest rolls of your 4th stat and put them in your stash. What’s left in your inventory now are just the stats you have selected to keep. Of the 30 jewelries in your inventory most of them will not be one of the 4 stats you want and should be sold. Go in the crafting tab and hit the Craft button 30 times to fill up your inventory with random stat green jewelry at a cost of 840 gold each.ĭO NOT change the “Random Attribute” button to a particular stat because this will cost you 17 gems instead of 840 gold every time you craft one and it WILL NOT give you a better chance of getting a perfect roll for that stat. This is the extremely tedious part of the process. You’ll also need enough empty space in your stash to store as many of the 36 high roll jewelry pieces as possible. You’ll need your entire character inventory empty. If you’re using mixed tiers of gemstones that’s also fine, you should use the higher tier gemstones in the green jewelry so that their higher values are compounded by the later fusions and you end up with the highest possible values.Ĭrit Damage, Experience, and Life on Hit do not have gemstones and will leave their sockets empty unless they are fusing with a stat that has a gemstone.Ĭlear enough space. If you decide to use gemstones, make sure you have enough available for each stat you’ve selected to do the fusions per the list in step one. If you’re not willing to spend the time and the high tier gemstones that’s fine, your piece will be less powerful, but most casual players cannot afford to make perfect pieces. They’ll also take up to 39 Brilliant Gemstones depending on which stats you select. If you are looking to make nearly perfect pieces, they’ll roughly cost up to 6 million gold each and take roughly 2 days of crafting green jewelry. Gemstone Tier Used Maximum Power/Vitality/CritRate TABLE OF MAXIMUM VALUES OF LEGENDARY PIECES WHEN FUSED WITH JEWELLS THE NEW MAX STATS FOR LEVEL 70 GREENS ARE: Note: You can replace critical damage for life on hit if you want more survivability.X1 Epic piece of 2 parts rare (Blue) Critical Damage + 1 part rare (Blue) Critical RatingĮxperience/Survivability (Warrior, but can be used by mage) X1 Epic piece of 2 parts rare (Blue) Critical Damage + 1 part rare (Blue) Attack Speed This is achieved by Crafting x2 rare (Blue) pieces with purely Attack speed Stat (as an example), with the 3rd rare (Blue) piece having purely Crit Stat (as an example). Two of the (Epic) piece will have only 1 Stat on them To make 1 Legendary piece you will need 27 uncommon (Green) pieces, chose your Stats carefully.īecause you are using Gold to Craft you will make and discard hundreds of sub-optimal Green pieces.Finally 3 epic (Purple) pieces can be fused together to form 1 Legendary piece.3 rare (Blue) pieces can be fused to form 1 epic piece.3 uncommon (Green) pieces can be fused in the menu to form 1 rare (Blue) piece.It is strongly recommended to always chose Random Stat. Random Stats cost gold, chosing a Specific Stat costs Gem, it is a massive waste of Gems to choose a specific Stat. Also, I only tested SOME of these values in game and used the most likely formula to determine others, in the case of formula use, what actually happens in the game could be very different! Also, I'm not including Legendary stats because I can't test many of them in the game and I'm unsure of the exact formulas to calculate the rest of the values at this time (plus they are different if you go with 3 stat or 4 stat Legendaries and the number of possible combinations are just too immense.)įrom the menu, you can craft uncommon jewellery with 1 random stat. For instance, some Epic Vitality rings will display as 198 and some as 197 due to the exact values of the original rings not being exactly 60.0000000. This is why you can end up with some variance in your values. Jewelry values are stored as long decimal values that are only ROUNDED to the displayed digits.ATTENTION: Feel free to share your own friend code HERE: Friend Codes, nowhere else on the wiki, to keep things clean and organised.
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